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Overview Exporter

Posted on Jul 18, 2012 | Last Updated Dec 27, 2021

The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.

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overview, radar, texture, export, compile, resource, pos_x, pos_y, scale

Export Multiple Texture Skins

Posted on Feb 12, 2012 | Last Updated Sep 22, 2019

You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.

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skins, texturegroup

Brushify

Posted on Feb 15, 2016 | Last Updated Apr 22, 2020

Brushify is a new geometry modifier to quickly make your objects brush-friendly.

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brush, modifier

Generating LODs

Posted on Feb 12, 2012 | Last Updated Jun 6, 2020

The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.

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Cordon Manager

Posted on Jun 9, 2012 | Last Updated Jun 9, 2019

The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.

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cordon

Recovering a Displacement Mesh

Posted on Apr 30, 2012 | Last Updated May 31, 2013

This page explains how to recover your displacements from a Sculpt Mesh that was never committed.

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Sequences

Posted on Feb 12, 2012 | Last Updated Apr 4, 2017

Sequences in WWMT allow you to set QC sequences based on animations of your model in designated time ranges.

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qc, sequence, smd, $sequence, wwmt, wall worm

Export Textures to WAD

Posted on Jan 17, 2015 | Last Updated Jan 30, 2015

Export Bitmaps from your 3ds Max scene to WAD files.

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wad, qlumpy

VMF Exporter

Posted on Feb 12, 2012 | Last Updated Dec 27, 2021

The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.

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vmf, exporter, 3ds max

Mass Model Fetch

Posted on Mar 12, 2017 | Last Updated May 30, 2017

The Mass Model Fetch Utility allows you to import multiple props into your scene at once.

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mdl, import