WWMT Utilities
Some information on utilities in Wall Worm.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
BSP Compile Log
Viewing and using the BSP Compile logs.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.