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Res Maker

Posted on Feb 12, 2012 | Last Updated Feb 18, 2020

Instructions on generating a RES file with Wall Worm to push custom content onto the client from the game server.

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res, resource file, reslist

Entities

Posted on Feb 20, 2012 | Last Updated Sep 28, 2016

The Wall Worm Entity Output interface allows you to add interactivity to your Source level directly in the 3ds Max UI. Requires Convexity.

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entity, entities, outputs, inputs, i/o, scripting

My Material is always Transparent but I don't want it to be

Posted on Oct 4, 2015 | Last Updated Mar 23, 2016

Information on outputting the desired alpha settings for your materials.

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translucent, alphatest, transparency, opacity

3D Skybox

Posted on Feb 12, 2012 | Last Updated Jan 27, 2019

Explanation on how to export a 3D Skybox from your scene in 3ds Max into your VMF.

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3d skybox, sky camera

Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Jun 21, 2016

Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.

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wwmt, download, table of contents, toc

On the Grid

Posted on Sep 8, 2015 | Last Updated Dec 11, 2018

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

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grid, snaps, level design, snapping

Stereo Flexes

Posted on Jan 4, 2017 | Last Updated Jan 4, 2017

Instructions on painting stereo weights to export into DMX.

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stereo, flex, dmx, weights

Purging Corrupt Utility Files

Posted on Sep 23, 2016 | Last Updated Sep 23, 2016

Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.

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purge, corrupt, error

Exporting Your Static Prop

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Basic explanation on using WWMT to export your static prop into Source.

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Worm Face

Posted on Feb 12, 2012 | Last Updated Jan 24, 2020

Worm Face is a script that lets you mimmick the behavior of Hammer's Texture Application Tool inside 3ds Max.

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worm face, wormface, texture drop, texture application, decal, overlay