Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.