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Exporting

Posted on Feb 12, 2012 | Last Updated May 5, 2012

Quick introduction on the model and texture exporters in Wall Worm.

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WWMT Proxy Tools

Posted on Apr 10, 2012 | Last Updated Oct 25, 2017

Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.

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Mass Model Fetch

Posted on Mar 12, 2017 | Last Updated May 30, 2017

The Mass Model Fetch Utility allows you to import multiple props into your scene at once.

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mdl, import

Soundscaper

Posted on Feb 12, 2012 | Last Updated Apr 21, 2016

This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.

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PBR Material Support

Posted on Mar 2, 2024 | Last Updated Mar 2, 2024

PBR Material support in Wall Worm.

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pbr

Brushify

Posted on Feb 15, 2016 | Last Updated Apr 22, 2020

Brushify is a new geometry modifier to quickly make your objects brush-friendly.

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brush, modifier

Converting Displacements to Models

Posted on Oct 25, 2019 | Last Updated Oct 26, 2019

Steps on converting a collection of displacements to props.

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displacements, convert, props, mdl, render to texture

Recovering a Displacement Mesh

Posted on Apr 30, 2012 | Last Updated May 31, 2013

This page explains how to recover your displacements from a Sculpt Mesh that was never committed.

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When Opening Scene there is a startup script error.

Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Posted on Oct 13, 2014 | Last Updated Oct 13, 2014

Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.

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startup, script, error

Privacy Policy

Posted on Feb 19, 2015 | Last Updated Feb 19, 2015

The Wall Worm Privacy Policy.

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privacy