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Other Tools

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Some of the less common tools packaged with Wall Worm.

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End User License Agreement

Posted on Jan 13, 2015 | Last Updated Nov 29, 2015

End User License Agreement for Wall Worm Products.

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eula, license agreement

Phong Materials

Posted on Dec 1, 2013 | Last Updated Dec 1, 2013

Setting up a Phong material for Source using Wall Worm.

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phong, material, vmt, phongboost, reflections

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

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sky writer, skies, pfm

Getting Started with your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Getting started with your level with the intent of building both a 2D sky and 3D Skybox.

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sky

Tutorial: Nuclear Cooling Towers

How to create nuclear cooling towers with Displacements
Posted on Dec 21, 2021 | Last Updated Dec 21, 2021

Tutorial on creating nuclear cooling towers as displacements for the Source Engine.

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displacement, curved, source engine, hammer, 3ds max, wall worm, corvex

Brush Materials and Decals

A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016

A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.

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decals, decal, material, brush, vmt, vtf, export

Source Shader Settings

Posted on Jun 9, 2013 | Last Updated May 16, 2017

Control many Source VMT parameters directly inside 3ds Max.

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vmt, parameters, source shader

Using 4Way Blends

Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Using 4way blend

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

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Lightmapped_4WayBlend, 4way blend, vertex paint

Scrolling Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Steps for creating scrolling textures and exporting to Source.

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scroll, scrolling, texture, vmt, proxies