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Texturing World Geometry in 3ds Max

Posted on Oct 13, 2015 | Last Updated Oct 13, 2015

Basic tips on texturing world geometry in Max, especially for those with a Hammer background.

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texturing, world geometry

Lightmap Scale

Posted on May 15, 2012 | Last Updated May 15, 2012

This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.

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lightmaps, lightmap, scale, lighting, shadows

Alpha Spec

Posted on Feb 12, 2012 | Last Updated Apr 11, 2019

This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.

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Credits

Posted on Feb 12, 2012 | Last Updated Apr 25, 2023

Wall Worm Tool credits.

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credit, associates, help, maxscripters, developers