Quick Search

More Options

Advanced Search

Frequently Asked Questions

Posted on Feb 13, 2012 | Last Updated Jul 4, 2020

Some of the most frequently asked questions asked by Wall Worm users.

Read More

faq

Exporting a Level from 3ds Max into Source

Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Posted on Oct 8, 2012 | Last Updated Feb 28, 2015

Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.

Read More

vmf, animated texture, video turorial, sample file, download

WWMT Requirements

Posted on Feb 12, 2012 | Last Updated Mar 29, 2024

Requirements for installing and using Wall Worm Model Tools.

Read More

installation, requirements

A Source for New Tools

2016 Year in Review for Wall Worm
Posted on Oct 31, 2016 | Last Updated Oct 31, 2016

Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.

Read More

halloween, 2016, mdl importer, black mesa

Collision Hulls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Mar 27, 2020

Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.

Read More

hull, collision, cm, convex, concave, collision model, physics model

Level Design

Posted on Feb 12, 2012 | Last Updated Apr 23, 2018

An introduction into level design for Source using 3ds Max.

Read More

level design, 3ds max, source game engine, overview, keynotes, argument for, why

Bitmap Crop and Coordinates in 3ds Max

Posted on Apr 8, 2018 | Last Updated Sep 2, 2019

Tutorial on using the BitmapTexture crop function with models and world geometry.

Read More

crop, bitmap, coordinates, uv, bitmaptexture

Making $jigglebones in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Jan 18, 2015

$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.

Read More

Model & Basic QC Rollout

Posted on Feb 12, 2012 | Last Updated Dec 8, 2017

Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.

Read More

Displacement Alpha Blending

Posted on Dec 29, 2015 | Last Updated Jul 26, 2017

Information on displacement alpha blending and the shaders you can use to visualize the blending.

Read More

worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil