WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.