Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Studiomdle.exe - vstdlib.dll is missing
This is a common error that you'll get after a Steam update. The simple fix is to restart Steam and Source SDK.