SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.