Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.