Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.