Phong Materials
Setting up a Phong material for Source using Wall Worm.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Using Props in Your Scene
Article on re-using existing props in a scene.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.