Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Error Code 126
Startup Error Loading Wall Worm
Solution to a startup error and VTF bitmaps not loading in 3ds Max.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.