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Material Library Generator

Posted on Feb 12, 2012 | Last Updated Apr 2, 2022

Explanation of how to use the Material Library Generator.

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materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings

Understanding Wall Worm Displacements

Posted on May 31, 2013 | Last Updated May 19, 2016

Overview on working with displacements in 3ds Max for the Source Game Engine.

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displacements, sculpt mesh, brush

Wall Worm, the Angry Teapot and the Art of Xen

Posted on Jun 5, 2016 | Last Updated Jun 5, 2016
Angry TeapotSurface Tension Uncut

Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.

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blog, angry teapot, xen

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

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sky writer, skies, pfm

Exporting Correct Smoothing on Models

Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023

Discussion on smoothing groups and explicit normals and how they relate to Source.

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smoothing, normals, smoothing groups, smooth

Back to the Future with BSP

Posted on Feb 20, 2016 | Last Updated Apr 7, 2016

Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.

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2016, contest, random

Blend Materials and WorldVertexTransition

Posted on Dec 21, 2013 | Last Updated Feb 2, 2019

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.

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blend, worldvertextransition, material, displacement

Your 2D Sky and Sky Writer

Posted on Mar 12, 2014 | Last Updated Jan 29, 2016

Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.

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2d sky, sky writer

Random Elements

Posted on Nov 6, 2015 | Last Updated Dec 31, 2019

Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.

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element, modifier, random, position, rotation, scale, uvw, uv, uvs

Bitmaps to Materials

Posted on Apr 5, 2016 | Last Updated Dec 19, 2016

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

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substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library