Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Dec 30, 2020
Overview on porting scenes and levels from other sources.
port, convert, scenes, games, levels
Wall Worm Beta Changelog
Archive of Changelog from 2010
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
2010, beta
Wall Worm: Work Flows and Other Things
Posted on Aug 14, 2015 | Last Updated Aug 14, 2015
Some new videos on the Wall Worm Workflow for Source.
workflow, pipeline
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Posted on Jul 30, 2013 | Last Updated Feb 16, 2014
Some news and spotlight about Wall Worm, tools, users and projects.
blog
Normal Tools
Posted on Aug 6, 2014 | Last Updated Apr 22, 2020
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
normals, edit normals, smoothing, hard edge, script, commercial
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
Wall Worm Turns Five Years Old
Posted on Nov 17, 2015 | Last Updated Jan 16, 2023
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
anniversary, development, history