Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023
Discussion on smoothing groups and explicit normals and how they relate to Source.
smoothing, normals, smoothing groups, smooth
Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
Advanced Texture Controls
Posted on Jun 24, 2015 | Last Updated Mar 31, 2017
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
vtf, wwpro, texture, procedural
MDL File Loader
Posted on Sep 23, 2016 | Last Updated Nov 20, 2023
![Wall Worm and Black Mesa MDL plugin](/media/1/image/png/tiny/173_ww_bms_mdl.png)
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
mdl, model, import, vpk
Source Shader Settings
Posted on Jun 9, 2013 | Last Updated May 16, 2017
Control many Source VMT parameters directly inside 3ds Max.
vmt, parameters, source shader
Detailer
Bringing life to your scenes
Posted on Nov 22, 2013 | Last Updated Dec 27, 2021
![](/media/1/image/jpeg/tiny/76_detailer.jpg)
![](/media/1/image/jpeg/tiny/77_detailer_shape_types.jpg)
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
detail, sprite, vbsp, exporter, sprite card, sprite sheet, foliage, landscape