Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Rad Topics
Articles related to making and using radiosity in your levels.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.