Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Vtex.exe - Problem figuring out outputdir
You can get this error when you've saved your TGA files to an incorrect path.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.