Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.