Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.