Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Export Textures
How to export your model textures from 3ds Max to Source.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.