Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Posted on Aug 29, 2016 | Last Updated Jun 18, 2018
Information on why some entities might not export into the game and how to fix that.
entities, missing, fix, help, vmf, export, level
Level Design
Posted on Feb 12, 2012 | Last Updated Apr 23, 2018
An introduction into level design for Source using 3ds Max.
level design, 3ds max, source game engine, overview, keynotes, argument for, why
Collision Hulls in 3ds Max for Source
Posted on Feb 12, 2012 | Last Updated Mar 27, 2020
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
hull, collision, cm, convex, concave, collision model, physics model
Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
VMF Exporter
Posted on Feb 12, 2012 | Last Updated Dec 27, 2021
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
vmf, exporter, 3ds max
Using 4Way Blends
Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Lightmapped_4WayBlend, 4way blend, vertex paint
Wall Worm Beta Changelog
Archive of Changelog from 2010
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
2010, beta