Wall Worm

Wall Worm is a script and tool developer focused on 3ds Max and various Max-related pipelines. Historically, Wall Worm was devoted soley to optimizing the Source Engine asset pipeline. The Wall Worm toolset itself is a Source-only toolset. However, many new tools are generic in nature (for any game engine, VFX, VIZ, etc), such as the CorVex plugin and most other new tools.

Wall Worm tools allow you to create assets for Source in a way that was not possible before. You can build models, textures and levels inside one environment (3ds Max) and compile them straight into Source. Wall Worm tools have been used in the pipelines of many games include Dear Esther, Black Mesa and by designers of CS:GO Operation maps and many more.

CorVex level design plugin Carver Tools Normal Tools

Wall Worm works in collaboration with other 3ds Max/Source developers to help enhance all the tools available to designers and mod teams.

Featured Articles

On the Grid

Posted on Sep 8, 2015 | Last Updated Jun 21, 2016

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

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grid, snaps, level design

Porting Levels into Source

General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Aug 1, 2017

Overview on porting scenes and levels from other sources.

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port, convert, scenes, games, levels

Latest Articles

WWMT Level of Detail Model List

Posted on Feb 12, 2012 | Last Updated Feb 13, 2012

This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.

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Level of Detail (LOD) Generator & Tools Rollout

Posted on Feb 12, 2012 | Last Updated Feb 13, 2012

The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.

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Collision Model & Physics

Posted on Feb 12, 2012 | Last Updated Mar 15, 2017

The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.

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collision model, rollout

Model & Basic QC Rollout

Posted on Feb 12, 2012 | Last Updated Apr 26, 2016

Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.

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WWMT Rollouts

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Rollouts on Wall Worm Model Tools.

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Running the Model Tools

Posted on Feb 12, 2012 | Last Updated May 12, 2014

How to run the Wall Worm Model Tools for the first time.

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Installing Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Jul 4, 2017

Instructions on installing the Wall Worm Model Tools.

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install, unzip, download

WWMT Requirements

Posted on Feb 12, 2012 | Last Updated Apr 30, 2015

Requirements for installing and using Wall Worm Model Tools.

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installation, requirements

Getting Started with WWMT

Posted on Feb 12, 2012 | Last Updated Feb 13, 2012

Getting started with using the Wall Worm Model Tools.

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Overview of Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Overview on what it is that Wall Worm Model Tools is and does.

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overview, introduction