Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Running Function with Keyboard Shortcut Opens Docs URL
Some of the MacroScripts in Wall Worm now have a default secondary action when executed with the SHIFT key held down.
Information on why keyboard shortcuts using the SHIFT key open the online documents for the function rather than running the function.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Character Models
Articles related to making character models for the Source Game Engine.
BSP Compile Log
Viewing and using the BSP Compile logs.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.