Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.