Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Rad Topics
Articles related to making and using radiosity in your levels.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.