SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.