Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.