Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
MDL File Loader
Posted on Sep 23, 2016 | Last Updated Nov 20, 2023
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
mdl, model, import, vpk
Normal Tools
Posted on Aug 6, 2014 | Last Updated Apr 22, 2020
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
normals, edit normals, smoothing, hard edge, script, commercial
Displacements Fail to Export
Posted on Feb 15, 2016 | Last Updated Feb 15, 2016
Some tips on troubleshooting displacements failing to export from Max into Source.
displacements, troubleshooting, missing, fail
Scrolling Textures
Posted on May 19, 2016 | Last Updated May 19, 2016
Steps for creating scrolling textures and exporting to Source.
scroll, scrolling, texture, vmt, proxies
Wall Worm, Still Squirming
Posted on Mar 28, 2012 | Last Updated Mar 28, 2012
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
blog, news