Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
VMAP Exporter
The Wall Worm Level Exporter can export 3ds Max scenes into Source 2 VMAP files.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.