Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Using Props in Your Scene
Article on re-using existing props in a scene.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.