Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.