Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Exporting SMD/VTA with WW Pro with a Morpher Modifier
Sometimes WW Pro will have a problem exporting a model with a Morpher modifier if the normals cache is not being displayed properly.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.