Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.