Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.