Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
Posted on Mar 4, 2017 | Last Updated Mar 4, 2017
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
mdl, model, cube
Making Collision Models
Posted on Jul 16, 2012 | Last Updated Jul 29, 2013
Articles about making collision models.
collision, hull, model, convex, concave
Convert Scene to Model
Posted on Dec 19, 2016 | Last Updated Dec 27, 2020
Instructions on converting a scene into a model or clustering multiple model props into single models.
propper, cluster, clustering, merging, optimizing
WWMT Proxy Tools
Posted on Apr 10, 2012 | Last Updated Oct 25, 2017
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
The Age of Free Game Engines is Here
Posted on Mar 30, 2015 | Last Updated Mar 30, 2015
The game engines are all going free and Wall Worm Pro is now available.
Installing Wall Worm Model Tools
Posted on Feb 12, 2012 | Last Updated Aug 30, 2023
Instructions on installing the Wall Worm Model Tools.
install, unzip, download, update, updating, updates, update wall worm, update 3ds max