Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Using WWMT
Articles on using the Wall Worm Model Tools.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Export Textures
How to export your model textures from 3ds Max to Source.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Converting Displacements to Models
Steps on converting a collection of displacements to props.