Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.
VMF Importer
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Export Textures
How to export your model textures from 3ds Max to Source.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Vtex.exe - Problem figuring out outputdir
You can get this error when you've saved your TGA files to an incorrect path.