Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Material Library Generator
Explanation of how to use the Material Library Generator.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
End User License Agreement
End User License Agreement for Wall Worm Products.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.