Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.