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Batch Import Levels

Posted on Jan 11, 2018 | Last Updated Aug 14, 2020

Batch import levels from Source and Goldsource into 3ds Max or FBX format.

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vmf, rmf, map, import, batch, convert to fbx

Prop Data and Custom Gibs

Posted on Feb 12, 2012 | Last Updated May 9, 2021

Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.

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gibs, propdata

Known Issues

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Known issues with various Wall Worm tools.

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DX Display Shaders

Posted on Jul 26, 2017 | Last Updated Jul 26, 2017

Information on the DX shaders used by Wall Worm.

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Model & Basic QC Rollout

Posted on Feb 12, 2012 | Last Updated Dec 8, 2017

Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.

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Finding Leaks in 3ds Max

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Some information on finding and troubleshooting leaks.

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leak

Map Exporter

Posted on Jan 17, 2015 | Last Updated Jan 6, 2018

Wall Worm's MAP export for Goldsrc.

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goldsource, goldsrc, level, map, export, rmf, compile

Scene Management

Posted on Oct 12, 2018 | Last Updated Oct 12, 2018

Topics related to scene management tools in 3ds Max and Wall Worm.

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Porting Levels

Posted on Dec 19, 2016 | Last Updated Dec 30, 2020

Articles related to porting levels into Source using 3ds Max and Wall Worm.

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port