Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.