Using Props in Your Scene
Article on re-using existing props in a scene.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Export Textures
How to export your model textures from 3ds Max to Source.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.