A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
Level Design
An introduction into level design for Source using 3ds Max.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.