On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.