Quick Search

More Options

Advanced Search

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

Read More

sky writer, skies, pfm

Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Mar 13, 2017

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

Read More

gcfscape, crowbar, vtfedit, import

Alpha Spec

Posted on Feb 12, 2012 | Last Updated Apr 11, 2019

This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.

Read More

Overview Exporter

Posted on Jul 18, 2012 | Last Updated Dec 27, 2021

The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.

Read More

overview, radar, texture, export, compile, resource, pos_x, pos_y, scale

Displacement Texture Scale Sometimes Incorrect

Understanding Displacement Blend Texture Scale
Posted on Oct 11, 2012 | Last Updated Oct 11, 2012

This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.

Read More

displacement, texture, incorrect, scale, problem, fix, blend, worldvertextransition

Worm Face

Posted on Feb 12, 2012 | Last Updated Jan 24, 2020

Worm Face is a script that lets you mimmick the behavior of Hammer's Texture Application Tool inside 3ds Max.

Read More

worm face, wormface, texture drop, texture application, decal, overlay

Convert Scene to Model

Posted on Dec 19, 2016 | Last Updated Dec 27, 2020

Instructions on converting a scene into a model or clustering multiple model props into single models.

Read More

propper, cluster, clustering, merging, optimizing

Understanding Wall Worm Displacements

Posted on May 31, 2013 | Last Updated May 19, 2016

Overview on working with displacements in 3ds Max for the Source Game Engine.

Read More

displacements, sculpt mesh, brush

Scrolling Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Steps for creating scrolling textures and exporting to Source.

Read More

scroll, scrolling, texture, vmt, proxies

Displacements Fail to Export

Posted on Feb 15, 2016 | Last Updated Feb 15, 2016

Some tips on troubleshooting displacements failing to export from Max into Source.

Read More

displacements, troubleshooting, missing, fail