Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.