Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Map Exporter
Wall Worm's MAP export for Goldsrc.
[FIXED] Blend Materials Crashing 3ds Max 2021
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
OSL: Swirl
OSL Swirl is a simple texture map with a few controls on making swirl textures or swirl masks.