Privacy Policy
Posted on Feb 19, 2015 | Last Updated Feb 19, 2015
The Wall Worm Privacy Policy.
privacy
Understanding Wall Worm Displacements
Posted on May 31, 2013 | Last Updated May 19, 2016
Overview on working with displacements in 3ds Max for the Source Game Engine.
displacements, sculpt mesh, brush
SMD, VTA and QC Importer
Posted on Feb 5, 2013 | Last Updated Jan 21, 2020
Information on importing SMD files and QC files from Source into 3ds Max.
smd, qc, importer, vta
Advanced Bone Settings
Posted on Jan 18, 2015 | Last Updated Apr 22, 2019
Information on adding bones to your model or controlling advanced parameters.
bones
BSP Compile Log
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Viewing and using the BSP Compile logs.
vbsp, bsp, compile, log, error
Sky Writer
Posted on Feb 12, 2012 | Last Updated Jul 4, 2020
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
sky writer, skies, pfm
3ds Max Tools
Posted on Feb 12, 2012 | Last Updated May 17, 2016
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
3ds max resources, tools, links
DX Display Shaders
Posted on Jul 26, 2017 | Last Updated Jul 26, 2017
Information on the DX shaders used by Wall Worm.